Mice on Venus - first steps after jam
The jam is finally over! As I promised, from now on I'm going to be working on this game and hopefully finish it. I have a rather clear idea of what I want it to become. I've had a really busy weekend, but I managed to fix major bugs and add some little updates to the jam version. It's now updated and playable on the page. I hope there aren’t any major bugs, I was doing it in a hurry. Remember that this is a very early access demo and the full game is going to be much bigger and better.
1. What's new
- The main bug - (whatever was happening here) finally fixed. As far as I know it was just a floating point error due to web export.
- The hardest thing to implement - the CAMERA. Because the game takes place on a sphere, but the camera doesn't rotate along with the character, it was quite challenging for me. The problem was gimbal lock, which was breaking the game if you ever managed to reach the south pole. I spent three days imagining vectors in my head and thinking about how to solve this problem. This was literally just plain linear algebra and as a 3rd year student of mathematics I should've been able to come up with this much faster... I knew what I had to do, I just didn't know exactly how. But now it's working and you can even rotate the camera!
- The goal of the game and progression - I've added the win condition - building a rocket. The goal of the full game is going to be the same, just harder to achieve. I've also put to use the other ore types that I made during the jam and a new mine to gather them.
- UI improvements - The UI now supports the storage for multiple ore types and you can set the music volume too.
- Page changes - I've created this panel to give the general idea of what's going on in the game to new players. You can see it on the game page.
2. The future of the project
The main things I want to add are:
- Enemies and that implies Fighting system
- Electricity system - most of the buildings will require power
- Food system - the mice will have their own health and hunger bars that you will have to take care of
- More resources and buildings in general - will make the game simply more interesting, challenging and give a sense of progression
My friend who made one of the music tracks for the jam (https://itch.io/profile/cattoovevo) wants to create the full soundtrack. It's actually his first time making music so wish him all the best luck!
I won't be updating the web game on my page. I will only be posting devlogs here from now on, until the full release. That's also related to the fact that I will be changing the renderer from Godot's Compatibility to Forward+, which doesn't work on web, but will allow some cool graphic effects like volumetric fog. So, in short, the full game will only have a downloadable version. The demo that is currently uploaded will probably stay there for the time of development. The full game is going to be open source.
I'm probably going to be back working on it after Brackey's game jam, so in the middle of September. I'll take the time until that to thoroughly plan this project. Everything is so messy after the jam and it's bothering me, so I will have to clean that up.
While I'm writing this, the results of the jam still haven't been revealed, but I think I'm not going to wait until that. I invite all of you to take part in this journey I'm starting! This is going to be my first game developed outside of a game jam. I hope that posting those updates will keep me motivated. Also, I've gained and learned a lot during this jam, mainly proficiency in blender, shaders and structuring Godot projects.
Take care,
Cymus
Mice on Venus
Factory/village builder with cute graphics
Status | In development |
Author | Cymus |
Genre | Strategy |
Tags | 3D, Cute, Game Maker's Toolkit Jam, Real time strategy, Sci-fi, Top-Down |
Languages | English |
More posts
- Mice on Venus - escaping (?) development hell98 days ago
Leave a comment
Log in with itch.io to leave a comment.